
D the Designer
Design Technologist & Visual Systems Designer working across visual systems, AI-assisted creative production, UI/UX, and creative technology.
My background includes graphic production, software QA, front-end work, interface design, technical documentation, and startup collaboration. I bring those disciplines into current generative workflows, where the hard problem is often not generating more material but selecting, controlling, documenting, and delivering usable work.
That means the work stays grounded in visual judgment: references, constraints, comparison, correction, consistency, accessibility, and production readiness. I design both the artifact and the system that produces, tests, outputs, and deploys it.
Based in the Bay Area, I am available for full-time roles, contract work, and selected collaborations.
Current signals
Adobe Firefly Ambassador
Current Adobe program work focused on generative AI creative workflows, reference anchoring, comparison, correction, and instructional communication.
Creative Partner Programs
Verified creative partner relationships with ImagineArt, Pollo, and Vidu.
Stages โ Inaugural Member (The 100)
Inaugural member of Stages' founding cohort of 100.
Education
Diablo Valley College
Associate degree ยท Graphic design, typography, animation, web, and production
Additional UI/UX, accessibility, and technical study continues alongside current practice.
Earlier software QA & technical documentation
1996โ2000
Formal software QA and documentation experience informs the way I approach current AI output evaluation, creative workflow testing, usability review, and production QA.
Orphan Sky and related worldbuilding work are a separate transmedia creative-direction practice. It shares the same discipline: visual grammar, systems, consistency, and delivery.